~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *~*Reboots*~* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm sure that if you haven't already, you'll start hearing people mention something called a reboot, or say something about "the boot" or other things along those lines. Reboots are part of the constant drama of Astarian life. So as to keep you from panicking when you log on and find that your instrument is gone from the lockers and there's not the same gear you remember in the guild vault, I'll explain about reboots. Reboots occur about every week to every 10 days, it really depends on how long the wizards let it go. At a reboot, you'll get 30 minutes warning before the actual reboot occurs. You'll definitely know when one is happening if you're on. After the 30 minutes of warning, everyone is kicked off for about 10 minutes. While the game is down, it is reset. So every room is cleared, all the items are destroyed that are on the floor, all the items in the guilt vault, instrument lockers, any clan closets or personal closets are also destroyed. Every guild and clan starts out fresh. The only thing that is safe during the reboot is your player vault. Anything that is stored in your player vault will survive the reboot. So if you happen to be on while the game is rebooting, please make an effort to go around the guild and pick up anything useful that can be player vaulted. Mostly this means woodtines and wonderstones, though potions are helpful also. After a reboot, everyone needs to re-fabricate their weapons, so a lot of woodtines are needed for tuning. We also need to replace equipment for the guild. If you get on after a reboot, and wish to help out, just ask over the line what needs to be done and you'll probably get an assignment. We won't ask you to kill Kain for breastplates, but you might be sent after stones, or patchwork jackets if you're able. If you want to figure out how long it will be until the next reboot, use the 'uptime' command to find out much time has elapsed since the last one. Also a note about inspires now: The demand for inspires after a reboot is incredibly high. Usually there is a bard who sits around and tunes and inspires for the bards newly logging in. But after awhile, these bards have to go out and get gear for the guild, since the Masters are the only ones capable of killing the bigger gear mobs. That means standing in line for a turn on the monsters, since in the case of some items, there's only one mob in the game that has it. That means they can't leave, or they'll lose their place. So please don't get snippy or whiney about it, they'll get you when they have a chance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *~*Thiefies*~* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Those wiley Thiefies! Whether you can see them or not, they're often times there, and they can and will steal from you at one time or another. Its just the way these things work out, alas. However, there are things that you can do to keep your valuables safe. First of all: Thieves can't steal anything that you're wearing, adorning, equipping, or wielding. Even the most talented thief can't steal the clothes off your back, as it were. Secondly: Thieves can't steal from you in safe zones. As long as you're in a safe zone, your stuff is safe! Thirdly: There are *some* items that are unstealable. There aren't too many, but there are a few. Things like bohs, teddy bears, spark dolls, pets, none of these things are stealable. Lastly: The best way to keep the light-fingered thief from your goodies is to keep it in your bot, or in a boh. They can only steal items out of your inventory, they can't steal it out of a container. Also, if you have valuable items that you're afraid to keep in your boh, on the off chance that you idle out and it gets destroyed, try pvaulting it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *~*PKs*~* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Astaria is a PK mud. Albeit one that imposes penalties for it, but they are allowed nonetheless. PKs are a sad, unfortunate part of life, but it is one we have to deal with. Sometimes there are situations that people feel are only able to be resolved with violence, sometimes they're doled out as extreme punishments, there are clanwars, and sometimes people even contract an assassin to kill the hapless player. The long and short of it is that there isn't a whole lot you can do about PKs. If someone is really determined to kill you, they probably will. Since guild powers were designed for the player to use against the monster that has 4 or 5 times the hps that they have, it makes killing players fast and easy. There are a few things that can help make avoiding PKs a little easier, but none of them are guarantees of safety. One should always carry coffee and/or water with them, regardless of being Pked. You never know what monster will ep drain you, they're great little items. It also can help if you're being killed by a cleric who's trying to fatigue you. However, most clerics can fatigue you to -100 or more with one fatigue, so you have to carry at a pot/canteen to make sure you have enough to get all your eps back, as they can fatigue multiple times in a row. If you think you're being hunted, you might ask a cleric of your same alignment to make some talismans for you. A talisman, if invoked when you're perfectly in alignment, can take you back to the temple of your deity. However, they don't always work, in fact they fail often, and if you've been fettered by a mage or mindfanged by a psion, even they can't get you out of the room. The best way to stay safe is to stick to safezones. It's the only way you're guaranteed to not be killed. However, that means you can't do anything else, either. If you're out hunting, you're fair game. Don't ever go AFK in a room that's not a safe zone, you're not only a target, but an easy target then. In the event that you *are* Pked, well, my condolences. Its not pleasant to know that your fellow adventurer has killed you. Hopefully a friendly cleric or friend will be able to make it to your body in time to either resurrect you, or recover your gear. Sadly though, there are those mean spirited enough to feast your corpse, preventing you from being rezzed, and most likely, stealing your gear. If that happens there's not much you can do. Come back to the guild, let us comfort you and have a master bard re-inspire you for a new instrument. Andhope that the person who killed you gets voted in, meaning that he has to pay bail to get out of the Pit of Despair, the place where all Pkers are automatically thrown in when the crime is committed. --Lyranthia Acknowledgements: A lot of hard work was put into gathering all the information for this tome and writing it out. The folks who worked so hard on it deserve a little credit. => So our thanks go out to... Cynan, for the warm welcome page. Rafael, for his knowledge of all the taverns and food shops, as well as excellent training suggestions. Taymore, for his work on the rules section. Shandril and Orpheus, for all the great stuff about our instruments Mercutio, for his wonderful information about concerts And a great big thanks to Starlight, who wrote almost everything else, and put a lot of this together finally. Revised, edited, supplemented, and re-organized by Lyranthia and Palmir --September 10, 1999 Re-re-edited by Syd --August 26, 2000 Revised August 3, 2002 by Tawnos Further edited, supplemented, re-organized and revised by Velara -- June 20, 2003