Firebreathing [Salandrine racial ability]

Usage:  breath [inhale|exhale|status|release]

Salandrine are well known for their ability to manipulate the element of fire, hearkening back to their Salamandrin origins. Salandrine, though
anatomically and mentally more advanced than their smaller cousins, still retain some of the abilities shared by their kin, including their fearsome
flaming breath.

Salandrine are capable of channeling thermal energy, and amplifying it within their bodies, superheating the air in their lungs, and releasing
it in the form of a cloud of flame, steam, smoke or fog. The power and nature of the breath is largely dependent on the age of the salandrine,
the length of time for which the breath was heated or charged, and the environment in which the breath was released. As a complication of the
compatitive complexity of the biology of Salamanders and Salandrine, unlike true Salamanders, Salandrine have some difficulty generating the
amount of heat required to breathe flame, and while still quite possible, the assistance of a hot, dry environment greatly speeds the process.

To inhale, and begin charging a blast of flame, use: breath inhale. Note that hot, dry environments like deserts and volcanoes will greatly speed
the time required to generate a blast of flame. To exhale, and release a blast of flame at your enemies, or try to burn a flammable inanimate object, use: breath exhale, or breath exhale <target>. To determine your internal temperature, external temperature and remaining oxygen level, use:  breath status. To release your breath harmlessly (which does not incur the usual inhale timer) use:  breath release.

Note: Running out of oxygen will force you to release your breath, but will not incur a timer.

Note: Exhaling at a specific single target will greatly increase its combat effectiveness, while attempting to blast all current attackers will provide a much weaker effect as each target is hit in succession, with the possibility of missing one or more of the intended targets. It is also possible for younger salandrine to run out of flame before reaching the last intended target, thus bathing any remaining targets in smoke or fog instead of true flame. 

Note: All breath types have a chance of temporarily blinding any target(s) hit. Creatures immune to heat will be entirely unaffected by this, but
MAY still be disoriented by the blast. The chance of blinding and damage done by the initial blast are largely dependent on the type of breath
used. For obvious reasons, hot breath cannot be used underwater.


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